Mesh formats
Render an FBX file in your browser
FBX is what comes out of Maya, 3ds Max and most game and animation pipelines. Rendermio reads binary and ASCII FBX in the browser, keeps the scene structure, and renders it with real materials — nothing uploaded.
How Rendermio reads FBX
Accepted as .fbx. FBX is parsed in the browser in both its binary and its text form. Every mesh in the scene hierarchy becomes a part, so an exported assembly arrives already separated. FBX's own materials are a Phong-era model and are mostly discarded in favour of the studio's; geometry, hierarchy and normals are what come through.
What comes through
- Scene hierarchy, with each mesh as a separate part
- Normals and UVs
- Real-world scale, when the exporter wrote units
What does not
- FBX materials and embedded textures, in most cases — assign the studio's materials instead
- Rigs, skins and animation — a render has no use for them
- Cameras and lights: the studio supplies its own
Exporting FBX from your CAD program
- Export as FBX 2014 or later, binary — the widest-read variant
- Triangulate on export if your tool offers it; quads are handled but triangles are safer
- If you want materials to survive, export glTF instead
FBX files typically come from 3ds Max, Maya, Blender, Cinema 4D, Unity and Unreal, SketchUp Pro. Working in SolidWorks, Fusion, CATIA, Inventor or Creo? Their native files are not readable in a browser — here is what to export instead.
Then what happens
Once the file is in, the steps are the same for every format: tell the studio what the object is, and it dresses it — one click finds the stones in a ring and makes the rest gold. Pick a Look, which sets lighting, backdrop, pose and camera together. Export a listing pack up to 8K or a 360° turntable video. Everything runs on your own GPU; the file never leaves the page.
Questions
Does Rendermio support binary FBX?
Yes, both binary and ASCII. Binary is the usual export and reads slightly faster.
Why did my FBX lose its materials?
FBX materials use an older shading model that does not map onto physically based rendering, so most are set aside and every part arrives ready for a studio material. If keeping materials matters, glTF carries them properly.
Can I render a game asset FBX as a product photo?
Yes. Rigs and animation are ignored, the meshes render, and the studio's Looks give it studio lighting and a backdrop. Low-poly assets will show their polygons — that is the file, not the render.
Free · runs in your browser · your file is never uploaded